Gamified goals based on psychopedagogical studies to aid in learning and cognitive development.
We use artificial intelligence to analyze student data securely and privately, aiming to enhance their academic performance.
A network between schools and mental health professionals to improve inclusive and emotional education.
Incorporating online accreditation and efficient management of registrations.
Bluee is a gamified platform for Educational Training and Behavior Analysis.
Educational Training is implemented through goals aimed at cognitive, social, and emotional development. All gamification is based on psychopedagogical studies to assist in school learning.
Behavior Analysis is conducted during the execution of challenges; each game and exercise has learning algorithms and artificial intelligence developed through studies with the DSM-V and research related to learning disorders.